Wednesday, May 6, 2015

Exhibition: Pink Elephants on Parade

The exhibition that I was able to attend was the one being held inside the Shepard gallery. This exhibition was titled “Pink Elephants on Parade” and was created by the artist Nick van Woert.
Now as I attend my classes in the Church Fine Arts building on campus, I happen to use the stairs that go underneath the Shepard gallery space, so everyday I would be see one piece from this exhibition through the window overlooking the stair well. From my occasional glances towards that window, I formed an assumption that the piece was in conversation with the topic of fire and destruction. I arrived at this conclusion because through the window I could make out large dark gray objects that sort of billowed up and around a bright orange object. It wasn’t until I ventured into the gallery space that I realized how wrong I was.
To begin, none of Woert’s pieces are titled, so there is no hint to context or anything to give you a direction to take an interpretation. This piece that I had wrongly assumed was something about fire was actually a bright orange statue of a merman, my best guess would be Poseidon, with black wax being the billowing substance that I previously thought. I was particularly intrigued with how the wax was applied to the statue because when the statue was presented it seemed to defy gravity, which provided a wonderful movement and flow to the piece. The statue was placed face down on the ground and had hot black wax poured, dribbled, and lathered onto it. The wax also greatly surpassed the actual boundaries of the statue, providing this sort of great, over bearing feeling when you approach it. By doing this technique the wax created something that resembles frozen waterfalls all along the edges of the merman. The wax also created this network of pools that moved out and around the figure. The statue was then displayed facing upright, which caused all those waterfalls to suddenly be moving forward instead of toward the ground. This piece was an absolutely wonderful leading piece into this exhibition. 
The exhibition layout was also very interesting, seeing that all of the pieces were just set onto the floor, with one mounted on a wall. There wasn’t a designated path the viewer was set to walk through the exhibition, I was free to walk around any of the pieces I wanted. This gave me a very loose and unrestricted feeling as I moved about the space.
None of the pieces within the gallery space had an aesthetic that correlated, they were all vastly different from each other, which provided a dynamic viewing experience. The next, and my favorite, piece that I encountered was the one that was mounted on the wall. The piece left about three feet of space on top and bottom and was about five feet wide. It consisted of two metal frames that were mounted next to each other, each holding tree bark. The thing that fascinated me about this piece was that this tree bark was unmistakable from the the same section of a tree trunk, meaning that Woert some how managed to flatten the bark off a section of tree trunk and keep it seamless. The presentation of such a large section of bark was incredible. I had never seen flattened tree bark before and it was fantastic seeing something I had only ever seen parts of at a time, due to the curves of an actual tree, spread out flat and put on a wall.
Then moving off to my left there was what seemed like a giant piece of sponge corral with burns all over it. The way it was shaped resembled that of a wedge of cheese. This piece was odd and I am still not entirely sure how it was created. I moved from this piece to a giant black ball of asphalt with a metal rod sticking from both ends. This mound of asphalt again struck me as odd and I was intrigued as to how one would get a ball of asphalt that big and be able to get a pole protruding from both sides. The pristine shine of the asphalt was also appealing, it gave me a sort of “just off the shelf” manufactured feel. 
From the asphalt I moved over to what looked like a chair made from see-through glass containers filled with different solutions of sand. The sands were mixed and layered in a very earthy way, which gave the sculpture an interesting momentum, almost like it had been blown together by very fierce winds. Behind me and off to my left was something that resembled a chute of some kind. It was made out of solid metal, my guess was iron, which gave off a very mining old western feel to me. The piece itself had an interesting form, geometric, with pseudo moving parts. Something I came to appreciate with this one and was the welding work, it was beautifully layered and presented that I believe showed a great deal of craftsmanship. 
Moving again off to my left, I kind of spiraled through the pieces till I arrived in the middle, was  a group of pounded copper sheets that were welded together and resembled a mound. Again, the welding was wonderful and added an interesting dynamic when paired with the bright copper. The object itself didn't seem to have a specific form it intended to represent, but the materials aided its current form into something that was fairly appealing to look at. Finally I arrived at the network of steel tubes sitting in the middle of the space. My first thought was that they resembled car mufflers, a great deal of car mufflers. My second thought was that is looked very much like a rib cage, which was an odd combination of impressions. The welding was again very well done and I began to follow the tubes paths and I got lost within all of the bends and curves presented from all of the different tubes brought into this piece. Another unique installment from Woert. 

After I had seen and thought about all of the pieces I then began to crack the code that was what was the meaning of all of them? What was Woert trying to say? I arrived at a dialogue that involved natural resources and how we use them and also I thought that some of the pieces were making a commentary on the oil industry and its oil spills. The statue of Poseidon with all of the black wax around him and the burnt sponge were the foundation to that claim. All in all I really enjoyed the exhibition and thought it was very neat to see this kind of work presented in this way. 

Artist talk: Tehching Hsieh

I had never heard of this artist going into the talk which gave it an air of mystery and spiked my interest in what kind of art we were going to see from this artist. First thing I really noticed was that Tehchings' first language was not english. This didn't bother me at all but I knew down the line it could cause some problems when he tried to explain concepts behind his work. Tehching opened with a picture of a warrant for his arrest, seeing that he had entered the country illegally. This was one the best ways, I think, someone could have opened up an artists talk. Then he showed and explained what he was going to do for his first piece: He built a cage and declared that he was going to stay in this cage for one year. After seeing his documentation on the cage piece, it blew my mind how much determination he had. That was something I realized very soon about his work. The determination and dedication to his pieces was something I had never seen before. The aspect of time really struck me when he was talking and showing his work. An entire year is a long time and being able to do an art piece that involves being aware that the work isn't finished till that time has passed has got to have some sort of mental toll on someone. Then again he kept doing entire year pieces and was successful in all of them. Something else that fascinated me was that at the very end of his talk he showed everyone a picture of how eventually he would like all of his works displayed. He gave a distance equivalent to time. Forty feet equalled one year and everything else was derived from that equivalence. Forty feet. One year. The length doesn't seem to match up with that much time but Tehching mentioned that he viewer choses how much time they spend within the gallery space and that they ultimately choose the amount of time required to view each piece. This idea of giving time and space an equivalent is very intriguing to me. This perspective really has so many ways it can be interpreted and that is something that really left me in awe when I walked out of that talk. The determination, the concepts, and overall the relativity of time.

Artist Talk: Joel Swanson

Listening to Joel Swanson talk about his art was an interesting experience. He came from a graphic design background which initially sparked my interest, seeing what someone with that kind of background is making in the art world. One of the main things that really fascinated me about his work was his theme of language. The idea that language is this invisible barrier that forces a certain perception of the world based on which language the person speaks. Indexicality was another point he liked to do work on and again it reinforced just how driven and focused language makes a person. That was a new perspective I had never considered before, how controlled I was by the language I could speak. It was really neat seeing a concept like that applied into artwork, there were some very interesting conversations created. I also enjoyed that he addresses that fact that there are errors in language and he plays around with that idea to create some interesting pieces. His minimalistic approach was effective in that his art was very minimalistic but it also seemed to fail in some points at being interesting. The small repeating white neon signs or a single blinking white LED, while being concept heavy pieces, they left something to be desired on the visual end. The bits of code work he talked about really emphasized how powerful code can be and that was something close to a powerful observation I hadn't made before. He didn't have much work based on code but the ones he did have displayed a great deal of the versatility code has to offer. The possibilities are endless. I appreciated the new perspectives he offered and his interpretations of those perspectives.

Final Project


Artist Statement:
The University of Nevada, Reno recently implemented a program called 15 to finish that puts a requirement on certain financial aid options and on-campus jobs that makes it so a student must take 15 credits or more a semester in order to receive any of those benefits or work on campus. This is putting a great deal of unnecessary pressure on students in order for the university to get more funding based on its four year graduation rates. With my final, this was the more conceptual piece of artwork I believe I have ever made. I used a picture of our library to represent the quality of our education. I 3D modeled and printed the library and I also took that 3D model, textured it and animated it being built. I then light the model on fire with a blowtorch. The picture in the background represents the unmoving standard we have for our education: pristine and sharp. The next layer is the animated model being built, showing that at its core the university is a place that furthers the education of the people who attend it. The final layer is the burning of the printed 3D model with represents what we are currently doing to that standard by forcing people to take more credits each semester which in turn is causing one person to spread thin with the requirement of all the class work leading to a less impactful learning environment. The sounds I paired with the piece are the sounds of a 3D printer at work to represent the push for newer technology, the sounds of a construction site which ties to the fact that our campus always seems to be under construction and the final sound which is the sounds of a blowtorch burning a 3D model to emphasize what is happening to the quality of the students education. 

Tuesday, April 7, 2015

Stop Animation Vignette


Artist Statement:

This was my first attempt at a stop motion video. We were tasked with 3D modeling and 3D printing that model to use as a prop within a vignette. If the model wasn't the main focus it had to have some other significant role within the piece. The vignette had to tell a narrative of our choice. Since I was going through some hard times when this project was assigned I wanted to tell a story of persistence and determination to keep getting back up and pushing on through. Sadly that deep concept was lost when my, what seemed to be an overly simplified, wandering story was finished. I chose a fox as the main character because fox's have a sort of whimsical background that follows them, as well as an air of mischief. I modeled the fox with two different leg positions to get an efficient walking effect when the frames were played at a lower frame rate. I built the set out of found materials to bring a sort of playful aspect to the video. Though in doing so it definitely brought in a childish aesthetic that might have taken away from the narrative. 

Wednesday, March 25, 2015

Color Key exercise


Linked below is my first exercise with using the colorkey function in Adobe Premiere Pro. The video consists of two layers of my own footage, with one having the colorkey effect to remove the background.


Friday, March 6, 2015

Responding to Heidegger artist statement


Artist Statement
I was originally inspired to make this work like that of Tinguely, work that is designed to ultimately destroys itself. One of the challenges of designing a piece that will destroy itself is that of the timing, whether the piece will break instantly or take a great deal of time to wear out. It was discussed that there could be an interesting dynamic if the audience could work interact with it or if the project would die at a random time, which means it would be possible for it to die without anyone in the gallery. I decided to bring both into the construction of the work and in our in progress critique it wasn’t that well received. The work was annoying for a great deal of people and the interactivity only allowed them to turn it on or off, which most just turned it off. So with taking in some suggestions, the point of the piece took a turn. I decided to make the piece entirely for audience participation. I replaced LEDs with buttons that activated one of three buzzers, three buttons were wired with resistors, three were not. 
This project was built in response to Heidegger and his essay on the essence of technology. Heidegger mentions that humans aren’t using technology in a way that would benefit all of humanity, we are taking its potential for granted and wasting it on things that aren't necessary. With this idea I made a device with its only purpose being to burn out and stop working. After the in progress critique I decided to tweak this response a bit. I am still responding to the idea that we are wasting technologies potential, instead of a device made to fail, its a device for purely entertainment purposes. Something that is so simple but also made for the entertainment of others.


My materials were chosen based on availability but also on something I could keep clean and presentable, something that would give my work a finished feeling. I found an old first aid kit container that I decided to use as the case for all my electrical components. I wanted to keep the interface very straightforward, clean and simple. I had to stick with a similar layout in-between corrections in order to keep the all of the same holes where they were. Button colors were chosen on which connection it was making, relay or no relay. Everything was powered from a six volt batter pack.